Thursday, September 27, 2018

Duffy Assembly



Yesterday Paihia School had our first Duffy assembly. We got to meet a women called Tamara Star who showed us things about Duffy. She was dressed as a character in the story Dream Catcher. The character she dressed up as was called Zinki. We sang the Duffy song and were given our free Duffy books that we chose. It was fun being with Tamara for the Duffy assembly.

Gaming Info-graphic



For the past few weeks in Te Ngahere we have been working around gaming. We were given a survey to fill out on our chrome books. The results were then sent to the teacher. The questions in the survey were about how gaming affects our health, behavior and learning. We found out that a lot of kids play games a lot at home and some people are addicted to it. I really liked working around something that I like doing at home.

Wednesday, September 26, 2018

Gaming online



This week in Te Ngahere we have been learning about gaming. We had to fill out a questionnaire talking about how gaming affects our health, learning and behavior at school and at home. Then we had to read an article about gaming and answer the questions below. In my opinion learning about gaming is important because it shows us how gaming affects us. It is also fun because I get to learn about something that I like to do.

Your Brain on Video Games

On the eve of his big sister Liz’s high school graduation, nine-year-old Aiden sits with his parents and relatives at a celebration dinner, bored by their “adult” conversation and irritated at all the attention showered upon Liz. He can’t wait to get back to his video game! Before dinner, Mum had (annoyingly) called him away to join the family, and then she got mad when he spent a few minutes getting to the next level and saving his game. So many people in the house make him restless; he squirms uncomfortably and drums his fingers on the table, waiting to be excused.

Finally, he is allowed to escape the dinner table, and he settles into a corner of the living room couch to play his Nintendo DS. For the next hour or so, he is completely oblivious to the company in the house. Although he’s already played much longer than his mother likes, she lets him continue, knowing these family situations are a little overwhelming for him. And besides, the game keeps him occupied. What’s the harm? she thinks. It’s just for today.

However, in the meantime, a perfect storm is brewing. As the play continues, Aiden’s brain and psyche become overstimulated and excited — on fire! His nervous system shifts into high gear and settles there while he attempts to master different situations, strategizing, surviving, accumulating weapons, and defending his turf. His heart rate increases from 80 to over 100 beats per minute, and his blood pressure rises from a normal 90/60 to 140/90 — he’s ready to do battle, except that he’s just sitting on the couch, not moving much more than his eyes and thumbs. The DS screen virtually locks his eyes into position and sends signal after signal: “It’s bright daylight out, nowhere near time for bed!” Levels of the feel-good chemical dopamine rise in his brain, sustaining his interest, keeping him focused on the task at hand, and elevating his mood. The intense visual stimulation and activity flood his brain, which adapts to the heightened level of stimulation by shutting off other parts it considers nonessential.

The visual-motor areas of his brain light up. Blood flows away from his gut, kidneys, liver, and bladder and toward his limbs and heart — he’s ready to fight or escape! The reward pathways in his brain also light up and are reinforced by the flood of dopamine. He is so absorbed in the game, he doesn’t notice when his little sister, Arianna, comes over until she puts her chubby hand on the screen, trying to get his attention.

“DooOOON’T!!” he shouts and roughly shoves her out of the way. Arianna falls backward, bursts into tears, and runs to their mother, who silently curses herself for letting Aiden play this long.

“All right, that’s it. Time to start getting ready for bed. Get your pajamas on and you can have a snack before you go to bed,” she says, pulling the DS out of Aiden’s hands and turning it off in one fell swoop. Aiden looks at his mother with rage. How dare she ruin his game because of his stupid sister!

“Fine!” he shouts, runs up the stairs, and slams his bedroom door. His primitive brain is fully engaged now, turning him into an enraged animal ready to fight off all challengers. He rips all the sheets off his bed and then throws his lamp on the floor, providing a satisfactory crash and shatter. Thinking about how wronged he’s been and filled with visions of revenge, he kicks the wall a few times and then pounds on his bedroom door, putting a big hole in it.

Downstairs, his relatives sit in quiet shock and murmur to each other how they’ve never seen him act like this. Dad runs up the stairs to contain his son. Calmly, his dad holds him in a bear hug from behind, waiting for the rage to subside.

As the dopamine in his brain and the adrenaline in his body begin to ebb, his rage loses its focus. Now, the pent-up energy takes on a disorganized, amorphous form. Aiden feels like he can’t think straight or get himself together. While he spaces out, his dad helps him put his pajamas on and they go back downstairs. Stress hormones remain high, however, making it difficult for him to relax or think clearly. He seems a little confused, actually. His relatives look at him with a mixture of concern and love, but they also wonder why his parents let him “get away with” this kind of behavior. His =mother intuitively knows that direct eye contact will overstimulate him again, so she approaches him slowly from the side, and rubs his back gently.

When his favorite aunt looks him in the face sympathetically, he immediately distrusts her intentions. Eye-to-eye interaction is interpreted by his primitive-mode brain as a challenge, and he starts getting revved up again. His mother intervenes, and takes him up to his room. She lowers the light, settles him into bed, and starts to read him a soothing story. His nervous system attempts to regulate itself back to normal, but it seems to still be held hostage by his hyped-up emotions. That night, after he does finally fall to sleep, Aiden awakens repeatedly with panic attacks — his heart races and blood pounds in his ears. He’s scared of the dark, and worried that his angry outburst has upset and alienated his parents. His mother, meanwhile, confiscates the DS and decides to take it with her to work on Monday. (She really wants to throw it in the trash, but it was expensive!)

The following morning, the fight in Aiden has subsided, but the aftermath leaves him in a fog, listless, weepy, and exhausted. He experiences an increased craving for sweets while cortisol, the stress hormone, drives his blood sugar up and down erratically. It will take weeks before his body, brain, and mind return to some sense of balance.











QUESTIONS





Vocab: write what these words mean (in your own words)






oblivious

Not realising that something is happening around one ✓


psyche

The human soul, mind or spirit ✓


accumulating

Something gathering or increasing into a whole ✓


reinforced

Supporting or strengthening something with a certain object or material ✓


subside

Becoming less violent or intense ✓


amorphous

Not being able to make out shapes or forms of things ✓


ebb

An emotion decreasing ✓


alienated

Cause someone to feel isolated or estrange ✓






What is a normal heart rate at rest?

The normal heart rate for a human is 60/100 beats per minute ✓




What is blood pressure?

Blood pressure allows parts of your body to function and work properly ✓





Explain the effect of adrenaline on your body. Find the sentence that this is relevant to.

Adrenaline is a rush that you get when you are about to kill someone or win a level. In your body adrenaline and dopamine is in conflict about if you are going to get angry or if you are going to get hype. ✓





List three physical effects the game has had on Aiden’s body.

The three physical effects the game had on Aiden’s body was no physical control over himself, isolating himself around others and not socializing with others around him. ✓





In your own words explain why kids can get anger after playing online or video games



Kids get angry after playing online games because they want to play longer than they want to. The parents limit their time of playing games when they want to keep playing or finish a level. ✓

Wednesday, September 19, 2018

Energise with Whaea Gina



Yesterday Whaea Gina visited our class to teach us about how much fat takeaways contain. We were shown two pictures of how a healthy heart looks like and how a unhealthy heart looks like. We found out that Carl's Jr is the most unhealthy takeaway restaurant to go to. It has 14 teaspoons of fat in their food. It was surprising learning about how much fat takeaways have and that we eat it a lot. This information is important to know in the future since we have a problem of overweight people in this country.